Assignment 13 -- Timer

Prepare
  1. Sign in to scratch.mit.edu.
  2. Start a new project.


Lab
Make a timer by following these directions:
  1. Create a variable called timer.
  2. When the flag is clicked, initialize timer to 10
  3. Continually, wait 1 second and check if timer = 0
  4. . Output the current time either with a sprite or just show the variable. If timer = 0, make either the background or a huge sprite say "Time's up!"


Be creative as to what you want your program to look like.

Make sure the timer stops at 0 and does not continue into negatives.

Completion Requirements